Thursday 13 November 2014



D is a language that attempts to consistently do the right thing within the constraints it chose: system-level access to computing resources, high performance, and syntactic similarity with C- derived languages. In trying to do the right thing, D sometimes stays with tradition and does what other languages do, and other times it breaks tradition with a fresh, innovative solution. On occasion that meant revisiting the very constraints that D ostensibly embraced. For example, large program fragments or indeed entire programs can be written in a well-defined memory-safe subset of D, which entails giving away a small amount of system-level access for a large gain in program debuggability.


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